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How Simulations, Games, Virtual Worlds, & Web 2.0 are Revolutionizing Education

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Mathew GeorghiouSponsor Content Deputy Champion Group - EntreOasis Group - MediaSpark Group - GoVenture Group - Cisco Contributor85
Dec 18, 2008 16:52 EDT

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ARTICLE: How Simulations, Games, Virtual Worlds, and Web 2.0 are Revolutionizing Education and Training

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ARTICLE: How Simulations, Games, Virtual Worlds, and Web 2.0 are Revolutionizing Education and Training

Relevant Subject and Topic
All-Purpose or No Specific Topic, Life Long Learning, Training and Development, Business & Vocational, Teacher Education, Other

Types
Article
Simulation

Features
Informative, Educational, Persuasive, Not Interactive, Text

Format
Document

Time To Complete
10 Minutes

Copyright Owner
Mathew Georghiou

Terms of Use
Creative Commons License: Attribution-Noncommercial-No Derivative Works 2.5 Canada

Most Suitable For Use By
Instructors, Facilitators, Parents, Learners, Entrepreneurs, Policy Makers

Age Appropriateness
Adult(19+)
Youth(12-18)

Grade Appropriateness
High School, Postsecondary, Graduate, Adult General, Professional

Geographic Suitability
All or Non-Specific

Language
English

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